

- #DRAGON BALL Z EXTREME BUTODEN TRAILER HOW TO#
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Though you need to have at least one fighter in your party, you can set up bouts to be any combination of up to three-versus-three. The fighting mechanics may be standard and a little disappointing, but the setup is interesting.

At the very least, this provides a chance for obscure characters to show up. Some are pretty good, like Yamcha delivering a flying punch across the screen, but others are detrimental to both parties, like Chi Chi using a large screaming speech bubble to obscure the screen for a few seconds. Capcom, you can call them out to unleash a special attack against your opponent. Much like those in the original Marvel vs. Those characters, along with a large majority of the cast, are relegated to being support characters.

#DRAGON BALL Z EXTREME BUTODEN TRAILER ANDROID#
You'll see plenty of variations of Gohan, Goku and Vegeta, but they take up space that could be easily used for other characters of importance, like Android #17 and Hercule. Even worse is the fact that there are repeats of the same character with slight tweaks to them. What it doesn't tell you, though, is that only a quarter of those characters are playable fighters. The game states that it features over 100 characters spanning the whole Dragon Ball Z universe, from the first story arc all the way to the recent movies. With nothing left to discover by changing to another player, boredom can set in quickly.
#DRAGON BALL Z EXTREME BUTODEN TRAILER HOW TO#
In essence, once you know how to play as one fighter, you pretty much know how to play as everyone. You'll also discover that everyone has the same combos and same ways to initiate them, since everyone shares the same button sequences. It doesn't take long to discover that there aren't more moves to perform with directional movements combined with button presses - a staple in fighting games for over two decades now.

That is as deep as Extreme Butoden goes, though. Throw in the modifier button and some pretty simply combos, and you've got something that rides that border between deep fighting game and simple button-masher, a technique that has served the console versions of the game pretty well so far. The characters have different basic moves and combos, and even their Ki attacks are different from one another. There's a modifier button to augment the attack buttons, a charge button powers up your special meter, and a dodge lets you dash through opponents or teleport behind them for a counterattack.įollowing in the tradition of most anime fighting games, the controls make things seem simple, but there's a bit of depth to it. The mechanics revolve around separate buttons for weak and strong attacks, with another dedicated for unleashing Ki-powered attacks.
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While the games picked up in popularity in North America with the 3D Budokai series and beyond, Japanese fans remember the series' 2-D roots with the Butoden entries on the Super Famicom, and that's where this game gets its inspiration. Bandai Namco games enlisted Arc System Works to end the long drought with Dragon Ball Z: Extreme Butoden. for 3DS, handheld fighting fans have relied on the Vita, which saw a decent stream of fighting games both big and small come in at a good pace. Save for Nintendo's own Super Smash Bros. After that, however, the genre was all but abandoned. Even a niche fighter like Blazblue Continuum Shift II showed up. The first year alone saw Super Street Fighter IV: 3D Edition as a day one launch title with Dead or Alive: Dimensions following a few months later. When the 3DS first launched, it seemed like the handheld would be well supported by fighting games.
